Checking out the mess hall now that we know there's no immediate danger - looks clear. Lots of dining tables, clean kitchen ... just what I expected. Its a nice change not to see any bodies.
We stumbled onto a garage. Looks like they were working on a truck's engine. Lots of tools, some flashlights but more importantly some crawler keys - hopefully they match the two remaining crawlers in the motorpool. Next stop, check out the guardhouse by the gate and the water treatment building. Nothing here except another radio. Now at least three of us are equipped to communicate. Headed to the water building - just what it looks like from the outside - a huge filtration chamber with an upper level looking out over the colony. Before checking out the upstairs, we found a trapdoor with a ladder descending into the darkness. Silbo and I climbed down and found some sort of tunnel system so we regrouped on the main level. After calling in the three bodyguards, we climbed the ladder up to a master control room. From there Doc could see a junkyard off to the West with some kind of spotlight. To the North, four towers were visible, perhaps marking some sort of large plant. Before heading to either one, we still have to inspect that last habitat.
Left the bodyguard in the control room and headed out to the other guard tower. Damn another body (Akia) bludgeoned to death...another one. Habitat F is empty some Doctor sleeping rooms, no bodies but Lt. found a security clearance card for Dr. Bueller.
We decide to head into the tunnels. Green and Blue pipes line the ceiling but these tunnels go on forever. Rather than go either direction too far, we headed up. We're going to take a truck to the junkyard. Id rather do that frankly...I hate creeping around. If there's something brewing in the yard, send in the dogs directly, I say.
The bodyguards are going to take one truck and we will take the rest. Turns out John Allen is pretty shaken up by the news of the dead Hyperdyne employees - offers us an extra grand for any living employee we can locate. At least he appreciates what's on the line here. Although, I doubt we are going to find anyone alive. No matter what, we have to find this "facility" if we are going to get off this rock.
Heading into the junkyard, huge piles of junk on either side. around the corner with the light, four humanoids moving junk around. Appears they're looking for something. One of them is in an exoskeleton? Do we drive right in? Well, looks like the decision is made for us. One of those guys is headed towards the truck.
Oh fuck, running away and shouting 'space marines' isn't a good sign. I hopped out of the truck while Silbo floors is an squishes one like a grape. Finally a chance to burn something. Love the smell of burning flesh. One down and on fire. Lots of damage to the truck. I think that exo guy must have thrown something awfully heavy at the truck. There's glass everywhere. Looks like Allen's guards are taking care of one of the enemies. Meanwhile, I'm gonna light this fucker up. Good hit, but damn that exo keeps out maneuvering me around the truck. By the time I get him in view, looks like Lt. has put in the final shot.
At least one of these guys is Hyperdyne, but the one I burned and the one we drove over are unidentifiable. The exo guy isn't a guy at all. Some sort of machine. Looks like they were digging out a ship. A small one called the Benedict. Never heard of it, its at least three generations old. While the rest of the guys are assessing the damage to the truck, I'll climb a pile of junk and get a look around. Looks like a small building a bit further West. Surrounded by a fence. After I let the rest of the team know, we take the second truck to the buidling.
There's a comp terminal to let us in and a partially completed ship on the other side of hte building. these people are really looking to get off this planet. We have SOMETHING in common at least. Lt. uses the security card to get us into the elevator. Level 1 is an office with a tunnel lined with a green pipe - My guess is it connects back to those other tunnels. Not my job to guess though. Level 2 is a hallway with a door. I can hear an exo on the other side. No thanks. I don't think we are in any condition to take on another one. Back to the elevator to level 3. A lab area with a glass viewing wall. Doc says he can see 2 exos and 3 guys in Hyperdyne unis moving junk and some glass cylinders filled with some liquid. Looks like they are about one level below us and there's a garage door down there. Doc says he can see another drop ship too. What are they doing?
Lt. found another log in the computer from some WY doctor. Talking about some scary shit and Tungsten. Looks like they were here for Tungsten and uncovered something deep below the surface older than humans. They are testing some weapon on humans. Looks like some of our names on the list have been id'ed as specimens. Not good. Before we go any lower, we have to talk about our options.
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ReplyDeleteI really think I did a good job with setting the mood and atmosphere in these areas. Although I wish I had put more detail into the tunnel system. Also NPCs could always use more detail.
ReplyDeleteAlso the majority of the atmosphere plant went unsearched. :(
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